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Creating Motion Capture Animation

During my time in Bloomington at IU, I was heavily involved with the IU Media School and Game Design Program. I often did work as a 3D artist, concept artist, and animator for various projects. I was most involved in the Media School’s Animation Project, what started out as a small student project became a yearly activity bringing together many departments. 



IU Media School Animation

The project got it’s start under Rush Swope as a collaboration of the IU Media school with four other units within IU/IUPUI to create a five-minute animated video game cut scene using the Beckley Studio motion capture system. The team consisted of about 50 people, many of whom were Media School students.

All projects were produced with the game engine Unreal. Instead of a pre-renderer, the preferred medium for animated shorts, because a pre-renderer takes too much time for feedback. In a game engine, filmmakers can watch in real time what the final product will be.

One minute of animated film usually requires 10 people and one year, Swope said. “Laya” clocked in at a little under eight minutes, produced in less than a year with only 40 contributors.

I worked on the Laya, FF9 cutscene, and Ara Fell. Initially getting my start as a concept artist on the FF9 cutscene, creating an original design for the villian character, and Mocap tech/ Animator for the project. As I became more proficient in Maya and Zbrush, I worked as the principle artist for Laya designing the lead character and continuing my role as a Mocap tech/ animator for the featured dance scene. My final year, I served as the art director and principle artist for Ara Fell. Stepping back as an animator to focus on environment design, character design, and serving as overall creative director guiding the artists, editors, animators, and sound designers.


Ara Fell

ART DIRECTOR, STORYBOARD ARTIST, PRINCIPAL ARTIST, CONCEPT ARTIST, VISUAL DESIGN
Student project to create a short trailer for the indie game Ara Fell



Laya

VIDEO
ANIMATOR, MOTION CAPTURE TECH, CONCEPT ARTIST, PRINCIPAL ARTIST, VISUAL DESIGN
A story about an Indian doll come to life to dance
Team of students, faculty members create 8-minute short (2018)



FF9 Cutscene

VIDEO
ANIMATOR, MOTION CAPTURE TECH, CONCEPT ARTIST
An original cutscene using FF9 characters
Beckley Studio’s motion capture technology brings real-life movements to game scene (2017)